
Each player starts with 7 letters and must place a word of at least 6 letters for their first turn, or draw a new letter. Then, a strategic battle begins: use your letters as best as possible to form the longest words possible. HASAt the end of each round, draw letters so that you always have 7 on your ruler. The game ends when there are no more letters in the draw pile and a player has placed all those available to him. Vocabulary and observation will be your best assets to win at Rummikub Lettres. Don’t hesitate to add to the challenge by adding fun rules like themes or limiting thinking time. If you like board games, Rummikub Lettres will make you spend pleasant moments with family or friends. Contents of the box: 110 letters 4 strips 2 jokers 1 rule of the game